﻿
#if UNITY_IOS || UNITY_IPHONE

using HK.iOS.Editor.PostProcess.Data;

namespace HK.iOS.Editor.Data
{
    /// <summary>
    /// Pbx Build Item
    /// </summary>
    /// <typeparam name="T">Element值类型</typeparam>
    public abstract class PbxBuildItem<T> : PbxBuildElements<T>, IPbxBuildItem<T>
    {
        /// <summary>
        /// Build Item Key
        /// </summary>
        public abstract string Key { get; }
    }
}

#endif
